事件分发之源码分析篇

继上一篇文章事件分发基础篇之结论篇之后,有人问我怎么得出的这个结论的,那所有的依据当然得依靠源码的支持,那我们从viewGroup的dispatchTouchEvent开始说起

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                (1)cancelAndClearTouchTargets(ev);
                    
                         resetTouchState();
            }

            // Check for interception.(主要是onInterceptTouchEvent的)
           (2) final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
         (3)   if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

这是viewGroup分发的源码,挑重点的说
(1)首先在处理下一次的的down事件的时候,是清除mFirstTouchTargets的(就是寻找到view的标记,这个标记在down事件找到在move和up还回去找么,肯定不会,直接拿来用就行了)
(2)这里很关键,当mFirstTarget!=null或者是down事件时会调用拦截的,其实我们知道mFirstTarget就是down事件找到一个点击的最终的view,这里就是说当找到了move和up也会调用拦截方法,也就印证了结论每次都要询问拦截,当然final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;这个最终标记是位运算&后是否有值,也就是我们子类设置的这个标志(一般在down里设置)
(3)这里是是一个down的for循环,down事件用来寻找mFirstTarget
那mFirstTouchTarget是哪里被赋值的呢,很明显在addTouchTarget方法中 ,要进入这个方法,必须down事件返回true

 private TouchTarget addTouchTarget(View child, int pointerIdBits) {
  TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
  target.next = mFirstTouchTarget;
  mFirstTouchTarget = target;
  return target;
}

这里给mFirstTarget赋值了,当然在结束循环后,如果没有找到mFirstTarget,那就调用dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);

 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
           View child, int desiredPointerIdBits) {
       final boolean handled;

       // Canceling motions is a special case.  We don't need to perform any transformations
       // or filtering.  The important part is the action, not the contents.
       final int oldAction = event.getAction();
       if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
           event.setAction(MotionEvent.ACTION_CANCEL);
           if (child == null) {
               handled = super.dispatchTouchEvent(event);
           } else {
               handled = child.dispatchTouchEvent(event);
           }
           event.setAction(oldAction);
           return handled;
       }

也就是自身的dispatchTouchEvent,如果找到了就会发一个子view的cancel事件

由此可以用伪代码来说下

   
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }


            //查找合适的子view,注意只针对down事件
            if(down事件&&!intercepted){
                handled=某个child.dispatchTouchEvent();
                if(handled){
                    mFirstTouchTarget赋值
                }else{
                 //这里子view处理不了交给父view处理的原因
                  mFirstTouchTarget==null;
                }

            }


            if(mFirstTouchTarget==null){
                handled=super.dispatchTouchEvent()
            }else{
               if(intercepted){
                    mFirstTouchTarget发一个cancel事件
                    mFirstTouchTarget=null;
               }else{
                    return mFirstTouchTarget.dispatchTouchEvent();
               }

            }
            return handled;

这里说下view的move和up事件由于已经有了mFirstTarget(down的时候返回了true),所以即使move和up返回了false,也不影响事件的执行,只影响到dispatchtouchevent,当子view的down事件返回false时,并不会对mFirstTarget赋值

当然了在view的dispatchTouchEvent里就简单很多了,返回的和ontouchlistener有关系,如果为空,就调用ontouchEvent,默认可以点击的返回true,不可点击的返回false。

此次事件分发也告一段落了,主要是viewGroup的dispatchTouchEvent
读懂,自然也懂了..

    原文作者:暴走的小青春
    原文地址: https://www.jianshu.com/p/7d021c432ce4
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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