Android Framework学习(八)之Handler消息机制(Native层)解析

深入解析Android中Handler消息机制一文中,我们学习了Handler消息机制的java层代码,这次我们来学习Handler消息机制的native层代码。

在Java层的消息处理机制中,MessageQueue类里面涉及到多个native方法,除了MessageQueue的native方法,native层本身也有一套完整的消息机制,用于处理native的消息。在整个消息机制中,而MessageQueue是连接Java层和Native层的纽带,换言之,Java层可以向MessageQueue消息队列中添加消息,Native层也可以向MessageQueue消息队列中添加消息。

《Android Framework学习(八)之Handler消息机制(Native层)解析》

MessageQueue

MessageQueue是在Looper的构造方法里面创建的
MessageQueue中设计的native方法如下:

private native static long nativeInit();
private native static void nativeDestroy(long ptr);
private native void nativePollOnce(long ptr, int timeoutMillis);
private native static void nativeWake(long ptr);
private native static boolean nativeIsPolling(long ptr);
private native static void nativeSetFileDescriptorEvents(long ptr, int fd, int events);

private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}

nativeInit()
1. new MessageQueue()
首先,我们从MessageQueue的构造函数入手,其中调用了nativeInit()方法

MessageQueue(boolean quitAllowed) {
    mQuitAllowed = quitAllowed;
    mPtr = nativeInit();  //mPtr记录native消息队列的信息 
}

2.android_os_MessageQueue_nativeInit()方法
framework/base/core/jni/android_os_MessageQueue.cpp

static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {
    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue(); //初始化native消息队列 
    if (!nativeMessageQueue) {
        jniThrowRuntimeException(env, "Unable to allocate native queue");
        return 0;
    }
    nativeMessageQueue->incStrong(env);
    return reinterpret_cast<jlong>(nativeMessageQueue);
}

3.new NativeMessageQueue()

NativeMessageQueue::NativeMessageQueue() : mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) {
    mLooper = Looper::getForThread(); //获取TLS中的Looper对象
    if (mLooper == NULL) {
        mLooper = new Looper(false); //创建native层的Looper 
        Looper::setForThread(mLooper); //保存native层的Looper到TLS中
    }

Looper::getForThread(),功能类比于Java层的Looper.myLooper();
Looper::setForThread(mLooper),功能类比于Java层的ThreadLocal.set();

MessageQueue是在Java层与Native层有着紧密的联系,但是在上面的代码中似乎Native层的Looper与Java层的Looper没有任何的关系,可以发现native基本等价于用C++重写了Java的Looper逻辑,故可以发现很多功能类似的地方。

4.new Looper()
system/core/libutils/Looper.cpp

Looper::Looper(bool allowNonCallbacks) :
        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),
        mPolling(false), mEpollFd(-1), mEpollRebuildRequired(false),
        mNextRequestSeq(0), mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {
    mWakeEventFd = eventfd(0, EFD_NONBLOCK); //构造唤醒事件的fd
    AutoMutex _l(mLock);
    rebuildEpollLocked();  //重建Epoll事件
}

5.epoll_create/epoll_ctl

void Looper::rebuildEpollLocked() {
    if (mEpollFd >= 0) {
        close(mEpollFd); //关闭旧的epoll实例
    }
    mEpollFd = epoll_create(EPOLL_SIZE_HINT); //创建新的epoll实例,并注册wake管道
    struct epoll_event eventItem;
    memset(& eventItem, 0, sizeof(epoll_event)); //把未使用的数据区域进行置0操作
    eventItem.events = EPOLLIN; //可读事件
    eventItem.data.fd = mWakeEventFd;
    //将唤醒事件(mWakeEventFd)添加到epoll实例(mEpollFd)
    int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeEventFd, & eventItem);

    for (size_t i = 0; i < mRequests.size(); i++) {
        const Request& request = mRequests.valueAt(i);
        struct epoll_event eventItem;
        request.initEventItem(&eventItem);
        //将request队列的事件,分别添加到epoll实例
        int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, request.fd, & eventItem);
        if (epollResult < 0) {
            ALOGE("Error adding epoll events for fd %d while rebuilding epoll set, errno=%d", request.fd, errno);
        }
    }
}

关于epoll,此处不展开说明。
此处注意Request队列,也添加到epoll的监控范围内。

Looper.cpp.该类中提供了pollOnce 和wake的休眠和唤醒机制。同时在构造函数中也创建 管道 并加入epoll的机制中,来监听其状态变化。

总结一下,初始化的流程图:
《Android Framework学习(八)之Handler消息机制(Native层)解析》

nativeDestroy()
查看了MessageQueue在native层的初始化后,我们来看一下MessageQueue在native层的销毁流程。
MessageQueue.java

private void dispose() {
    if (mPtr != 0) {
        nativeDestroy(mPtr); 
        mPtr = 0;
    }
}

2.android_os_MessageQueue_nativeDestroy()
android_os_MessageQueue.cpp

static void android_os_MessageQueue_nativeDestroy(JNIEnv* env, jclass clazz, jlong ptr) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->decStrong(env); 
}

nativeMessageQueue继承自RefBase类,所以decStrong最终调用的是RefBase.decStrong().

3.RefBase::decStrong()
system/core/libutils/RefBase.cpp

void RefBase::decStrong(const void* id) const
{
    weakref_impl* const refs = mRefs;
    refs->removeStrongRef(id); //移除强引用
    const int32_t c = android_atomic_dec(&refs->mStrong);
    if (c == 1) {
        refs->mBase->onLastStrongRef(id);
        if ((refs->mFlags&OBJECT_LIFETIME_MASK) == OBJECT_LIFETIME_STRONG) {
            delete this;
        }
    }
    refs->decWeak(id); // 移除弱引用
}

关于RefBase的更多知识,请看Android Framework学习(六)之RefBase,SP,WP

归纳一下销毁的流程图
《Android Framework学习(八)之Handler消息机制(Native层)解析》

nativePollOnce()
nativePollOnce用于提取消息队列中的消息
1.MessageQueue.next()
MessageQueue.java
Looper中的loop()方法会调用MessageQueue的next()方法,不断从MessageQueue中获取Message 然后分发给对应的Handler处理

Message next() {
    final long ptr = mPtr;
    if (ptr == 0) {
        return null;
    }

    for (;;) {
        ...
        nativePollOnce(ptr, nextPollTimeoutMillis); //阻塞操作 
        ...
    }

2.android_os_MessageQueue_nativePollOnce()
android_os_MessageQueue.cpp

static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj, jlong ptr, jint timeoutMillis) {
    //将Java层传递下来的mPtr转换为nativeMessageQueue
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->pollOnce(env, obj, timeoutMillis); 
}

3.NativeMessageQueue::pollOnce()
android_os_MessageQueue.cpp

void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) {
    mPollEnv = env;
    mPollObj = pollObj;
    mLooper->pollOnce(timeoutMillis); 
    mPollObj = NULL;
    mPollEnv = NULL;
    if (mExceptionObj) {
        env->Throw(mExceptionObj);
        env->DeleteLocalRef(mExceptionObj);
        mExceptionObj = NULL;
    }
}

4.Looper::pollOnce()
framework/native/include/android/Looper.h

inline int pollOnce(int timeoutMillis) {
    return pollOnce(timeoutMillis, NULL, NULL, NULL); 
}

5.Looper::pollOnce()
framework/base/native/android/looper.cpp

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {
    int result = 0;
    for (;;) {
        // 先处理没有Callback方法的 Response事件
        while (mResponseIndex < mResponses.size()) {
            const Response& response = mResponses.itemAt(mResponseIndex++);
            int ident = response.request.ident;
            if (ident >= 0) { //ident大于0,则表示没有callback, 因为POLL_CALLBACK = -2,
                int fd = response.request.fd;
                int events = response.events;
                void* data = response.request.data;
                if (outFd != NULL) *outFd = fd;
                if (outEvents != NULL) *outEvents = events;
                if (outData != NULL) *outData = data;
                return ident;
            }
        }
        if (result != 0) {
            if (outFd != NULL) *outFd = 0;
            if (outEvents != NULL) *outEvents = 0;
            if (outData != NULL) *outData = NULL;
            return result;
        }
        // 再处理内部轮询
        result = pollInner(timeoutMillis); 
    }
}

参数说明:

timeoutMillis:超时时长
outFd:发生事件的文件描述符
outEvents:当前outFd上发生的事件,包含以下4类事件
EVENT_INPUT 可读
EVENT_OUTPUT 可写
EVENT_ERROR 错误
EVENT_HANGUP 中断
outData:上下文数据

6.Looper::pollInner()
Looper.cpp

int Looper::pollInner(int timeoutMillis) {
    ...
    int result = POLL_WAKE;
    mResponses.clear();
    mResponseIndex = 0;
    mPolling = true; //即将处于idle状态
    struct epoll_event eventItems[EPOLL_MAX_EVENTS]; //fd最大个数为16
    //等待事件发生或者超时,在nativeWake()方法,向管道写端写入字符,则该方法会返回;
    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

    mPolling = false; //不再处于idle状态
    mLock.lock();  //请求锁
    if (mEpollRebuildRequired) {
        mEpollRebuildRequired = false;
        rebuildEpollLocked();  // epoll重建,直接跳转Done;
        goto Done;
    }
    if (eventCount < 0) {
        if (errno == EINTR) {
            goto Done;
        }
        result = POLL_ERROR; // epoll事件个数小于0,发生错误,直接跳转Done;
        goto Done;
    }
    if (eventCount == 0) {  //epoll事件个数等于0,发生超时,直接跳转Done;
        result = POLL_TIMEOUT;
        goto Done;
    }

    //循环遍历,处理所有的事件
    for (int i = 0; i < eventCount; i++) {
        int fd = eventItems[i].data.fd;
        uint32_t epollEvents = eventItems[i].events;
        if (fd == mWakeEventFd) {
            if (epollEvents & EPOLLIN) {
                awoken(); //已经唤醒了,则读取并清空管道数据
            }
        } else {
            ssize_t requestIndex = mRequests.indexOfKey(fd);
            if (requestIndex >= 0) {
                int events = 0;
                if (epollEvents & EPOLLIN) events |= EVENT_INPUT;
                if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;
                if (epollEvents & EPOLLERR) events |= EVENT_ERROR;
                if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;
                //处理request,生成对应的reponse对象,push到响应数组
                pushResponse(events, mRequests.valueAt(requestIndex));
            }
        }
    }
Done: ;
    //再处理Native的Message,调用相应回调方法
    mNextMessageUptime = LLONG_MAX;
    while (mMessageEnvelopes.size() != 0) {
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);
        if (messageEnvelope.uptime <= now) {
            {
                sp<MessageHandler> handler = messageEnvelope.handler;
                Message message = messageEnvelope.message;
                mMessageEnvelopes.removeAt(0);
                mSendingMessage = true;
                mLock.unlock();  //释放锁
                handler->handleMessage(message);  // 处理消息事件
            }
            mLock.lock();  //请求锁
            mSendingMessage = false;
            result = POLL_CALLBACK; // 发生回调
        } else {
            mNextMessageUptime = messageEnvelope.uptime;
            break;
        }
    }
    mLock.unlock(); //释放锁

    //处理带有Callback()方法的Response事件,执行Reponse相应的回调方法
    for (size_t i = 0; i < mResponses.size(); i++) {
        Response& response = mResponses.editItemAt(i);
        if (response.request.ident == POLL_CALLBACK) {
            int fd = response.request.fd;
            int events = response.events;
            void* data = response.request.data;
            // 处理请求的回调方法
            int callbackResult = response.request.callback->handleEvent(fd, events, data);
            if (callbackResult == 0) {
                removeFd(fd, response.request.seq); //移除fd
            }
            response.request.callback.clear(); //清除reponse引用的回调方法
            result = POLL_CALLBACK;  // 发生回调
        }
    }
    return result;
}

7.Looper::awoken()

void Looper::awoken() { uint64_t counter;
    //不断读取管道数据,目的就是为了清空管道内容
    TEMP_FAILURE_RETRY(read(mWakeEventFd, &counter, sizeof(uint64_t)));
}

poll总结

pollInner()方法的处理流程:

先调用epoll_wait(),这是阻塞方法,用于等待事件发生或者超时,epoll_wait()主要在监听管道的read端是否有事件到来;
对于epoll_wait()返回,当且仅当以下3种情况出现:
POLL_ERROR,发生错误,直接跳转到Done;
POLL_TIMEOUT,发生超时,直接跳转到Done;
检测到管道有事件发生,则再根据情况做相应处理:
如果是管道读端产生事件,则直接读取管道的数据;
如果是其他事件,则处理request,生成对应的reponse对象,push到reponse数组;
进入Done标记位的代码段:
先处理Native的Message,调用Native 的Handler来处理该Message;
再处理Response数组,POLL_CALLBACK类型的事件;
从上面的流程,可以发现对于Request先收集,一并放入reponse数组,而不是马上执行。真正在Done开始执行的时候,是先处理native Message,再处理Request,说明native Message的优先级高于Request请求的优先级。

另外pollOnce()方法中,先处理Response数组中不带Callback的事件,再调用了pollInner()方法。

《Android Framework学习(八)之Handler消息机制(Native层)解析》

nativeWake()
nativeWake用于唤醒功能,什么时候应该唤醒和怎么唤醒呢?在添加消息到消息队列enqueueMessage(), 或者把消息从消息队列中全部移除quit(),再有需要时都会调用 nativeWake方法。

1.MessageQueue.enqueueMessage()

boolean enqueueMessage(Message msg, long when) {
    ... //将Message按时间顺序插入MessageQueue
    if (needWake) {
            nativeWake(mPtr); 
        }
}

往消息队列添加Message时,需要根据mBlocked情况来决定是否需要调用nativeWake。我们可以看到mBlocked的赋值情况:

 boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue. Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

2.android_os_MessageQueue_nativeWake()
android_os_MessageQueue.cpp

static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->wake(); 
}

3.NativeMessageQueue::wake()
android_os_MessageQueue.cpp

void NativeMessageQueue::wake() {
    mLooper->wake();  
}

4.Looper::wake()
Looper.cpp

void Looper::wake() {
    uint64_t inc = 1;
    // 向管道mWakeEventFd写入字符1
    ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd, &inc, sizeof(uint64_t)));
    if (nWrite != sizeof(uint64_t)) {
        if (errno != EAGAIN) {
            ALOGW("Could not write wake signal, errno=%d", errno);
        }
    }
}

其中TEMP_FAILURE_RETRY 是一个宏定义, 当执行write失败后,会不断重复执行,直到执行成功为止,write的时候就会触发epoll的mWakeReadPipFdd唤醒进程,进而从MessageQueue的next方法,获取下一个msg。

sendMessage
接下来讲讲Native层如何向MessageQueue发送消息
1.sendMessage

void Looper::sendMessage(const sp<MessageHandler>& handler, const Message& message) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); sendMessageAtTime(now, handler, message); }

2.sendMessageDelayed

void Looper::sendMessageDelayed(nsecs_t uptimeDelay, const sp<MessageHandler>& handler,
        const Message& message) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); sendMessageAtTime(now + uptimeDelay, handler, message); }

sendMessage(),sendMessageDelayed() 都是调用sendMessageAtTime()来完成消息插入。
3.sendMessageAtTime

void Looper::sendMessageAtTime(nsecs_t uptime, const sp<MessageHandler>& handler,
        const Message& message) {
    size_t i = 0;
    { //请求锁
        AutoMutex _l(mLock);
        size_t messageCount = mMessageEnvelopes.size();
        //找到message应该插入的位置i
        while (i < messageCount && uptime >= mMessageEnvelopes.itemAt(i).uptime) {
            i += 1;
        }
        MessageEnvelope messageEnvelope(uptime, handler, message);
        mMessageEnvelopes.insertAt(messageEnvelope, i, 1);
        //如果当前正在发送消息,那么不再调用wake(),直接返回。
        if (mSendingMessage) {
            return;
        }
    } //释放锁
    //当把消息加入到消息队列的头部时,需要唤醒poll循环。
    if (i == 0) {
        wake();
    }
}

MessageQueue的native()方法,经过层层调用:

nativeInit()方法,最终实现由epoll机制中的epoll_create()/epoll_ctl()完成;
nativeDestroy()方法,最终实现由RefBase::decStrong()完成;
nativePollOnce()方法,最终实现由Looper::pollOnce()完成;
nativeWake()方法,最终实现由Looper::wake()调用write方法,向管道写入字符;
nativeIsPolling(),nativeSetFileDescriptorEvents()这两个方法类似,此处就不一一列举。

Native结构体和类

Looper.h/ Looper.cpp文件中,定义了Message结构体,消息处理类,回调类,Looper类。

Message结构体

struct Message {
    Message() : what(0) { }
    Message(int what) : what(what) { }
    int what; // 消息类型
};

消息处理类

class MessageHandler : public virtual RefBase {
protected:
    virtual ~MessageHandler() { }
public:
    virtual void handleMessage(const Message& message) = 0;
};

WeakMessageHandler类,继承于MessageHandler类

class WeakMessageHandler : public MessageHandler {
protected:
    virtual ~WeakMessageHandler();
public:
    WeakMessageHandler(const wp<MessageHandler>& handler);
    virtual void handleMessage(const Message& message);
private:
    wp<MessageHandler> mHandler;
};

void WeakMessageHandler::handleMessage(const Message& message) {
    sp<MessageHandler> handler = mHandler.promote();
    if (handler != NULL) {
        handler->handleMessage(message); //调用MessageHandler类的处理方法()
    }
}

回调类

LooperCallback类

class LooperCallback : public virtual RefBase {
protected:
    virtual ~LooperCallback() { }
public:
    //用于处理指定的文件描述符的poll事件
    virtual int handleEvent(int fd, int events, void* data) = 0;
};

SimpleLooperCallback类, 继承于LooperCallback类

class SimpleLooperCallback : public LooperCallback {
protected:
    virtual ~SimpleLooperCallback();
public:
    SimpleLooperCallback(Looper_callbackFunc callback);
    virtual int handleEvent(int fd, int events, void* data);
private:
    Looper_callbackFunc mCallback;
};

int SimpleLooperCallback::handleEvent(int fd, int events, void* data) {
    return mCallback(fd, events, data); //调用回调方法
}

Looper类

static const int EPOLL_SIZE_HINT = 8; //每个epoll实例默认的文件描述符个数
static const int EPOLL_MAX_EVENTS = 16; //轮询事件的文件描述符的个数上限

其中Looper类的内部定义了Request,Response,MessageEnvelope这3个结构体,关系图如下:
《Android Framework学习(八)之Handler消息机制(Native层)解析》

struct Request { //请求结构体
    int fd;
    int ident;
    int events;
    int seq;
    sp<LooperCallback> callback;
    void* data;
    void initEventItem(struct epoll_event* eventItem) const;
};

struct Response { //响应结构体
    int events;
    Request request;
};

struct MessageEnvelope { //信封结构体
    MessageEnvelope() : uptime(0) { }
    MessageEnvelope(nsecs_t uptime, const sp<MessageHandler> handler,
            const Message& message) : uptime(uptime), handler(handler), message(message) {
    }
    nsecs_t uptime;
    sp<MessageHandler> handler;
    Message message;
};

MessageEnvelope正如其名字,信封。MessageEnvelope里面记录着收信人(handler),发信时间(uptime),信件内容(message)

ALooper类

ALooper类定义在通过looper.cpp/looper.h(注意此文件是小写字母开头,与Looper.cpp不同)

static inline Looper* ALooper_to_Looper(ALooper* alooper) {
    return reinterpret_cast<Looper*>(alooper);
}
static inline ALooper* Looper_to_ALooper(Looper* looper) {
    return reinterpret_cast<ALooper*>(looper);
}

ALooper类 与前面介绍的Looper类,更多的操作是通过ALooper_to_Looper(), Looper_to_ALooper()这两个方法转换完成的,也就是说ALooper类中定义的所有方法,都是通过转换为Looper类,再执行Looper中的方法。
《Android Framework学习(八)之Handler消息机制(Native层)解析》

红色虚线关系:Java层和Native层的MessageQueue通过JNI建立关联,彼此之间能相互调用,搞明白这个互调关系,也就搞明白了Java如何调用C++代码,C++代码又是如何调用Java代码。
蓝色虚线关系:Handler/Looper/Message这三大类Java层与Native层并没有任何的真正关联,只是分别在Java层和Native层的handler消息模型中具有相似的功能。都是彼此独立的,各自实现相应的逻辑。
WeakMessageHandler继承于MessageHandler类,NativeMessageQueue继承于MessageQueue类

另外,消息处理流程是先处理Native Message,再处理Native Request,最后处理Java Message。理解了该流程,也就明白有时上层消息很少,但响应时间却较长的真正原因。

    原文作者:伯努力不努力
    原文地址: https://blog.csdn.net/u012124438/article/details/71189379
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